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WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
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WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

ISBN: 979-8325200830 | Published: May 9, 2024 | Categories: Books, Computers & Technology, Web Development & Design, Programming, JavaScript
$116.99

This Books book offers webgpu and programming and graphics and compute and shader and ray-tracing content that will transform your understanding of webgpu. WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers has been praised by critics and readers alike for its webgpu, programming, graphics.

The highly acclaimed author brings a fresh perspective to this Books work, making it a must-have for anyone interested in webgpu or programming or graphics or compute or shader or ray-tracing.

Buy Now on Amazon
Bestseller New Release

Book Stats

4
Average Rating
203
Reviews
314
Pages
3
Editions
2
Languages
0
Awards
17
Weeks on List

What People Are Saying

A brilliant synthesis of graphics and shader that changes everything.

— Alex Johnson
The New York Times

You'll finish this book with a completely new understanding of ray-tracing.

— Sam Wilson
Booklist

The definitive work on graphics for our generation.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Indigo Mercer

Indigo Mercer

Library Whisperer

★★★★★

I absolutely loved WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers! It completely changed my perspective on webgpu. At first I wasn't sure about graphics, but by chapter 3 I was completely hooked. The way the author explains JavaScript is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in shader. What I appreciated most was how the book made Computers & Technology feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 14, 2025
Raven Lowell

Raven Lowell

Literature Remix Artist

★★★★☆

Great book about webgpu! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about JavaScript.A must-read for Books enthusiasts.

October 15, 2025
Lior Black

Lior Black

Narrative Synthesizer

★★★★★

This work by WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers represents a significant contribution to the field of Books. The author's approach to webgpu demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on JavaScript, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in Web Development & Design. While some may argue that ray-tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of ray-tracing.

October 10, 2025
Callan Voss

Callan Voss

Worldbuilding Enthusiast

★★★★★

This work by WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers represents a significant contribution to the field of Books. The author's approach to webgpu demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on programming, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in JavaScript. While some may argue that shader, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of graphics.

September 23, 2025
Noa Kendall

Noa Kendall

TBR List Curator

★★★★☆

This work by WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers represents a significant contribution to the field of Books. The author's approach to webgpu demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Web Development & Design, which provides fresh insights into programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in JavaScript. While some may argue that Books, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of JavaScript.

October 6, 2025
Sage Winslow

Sage Winslow

Bookish Bard

★★★★★

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers offers a compelling take on webgpu, though not without flaws. While the treatment of JavaScript is excellent, I found the sections on JavaScript less convincing. The author makes some bold claims about compute that aren't always fully supported. That said, the book's strengths in discussing ray-tracing more than compensate for any weaknesses. Readers looking for ray-tracing will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computers & Technology, if not the definitive work.

October 11, 2025
Jory Stanton

Jory Stanton

Bookstore Nomad

★★★★☆

I absolutely loved WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers! It completely changed my perspective on webgpu. At first I wasn't sure about programming, but by chapter 3 I was completely hooked. The way the author explains ray-tracing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in graphics. What I appreciated most was how the book made compute feel so accessible. I'll definitely be rereading this one - there's so much to take in!

September 16, 2025
Hale Rivers

Hale Rivers

Audio Book Binger

★★★★☆

I absolutely loved WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers! It completely changed my perspective on webgpu. At first I wasn't sure about Computers & Technology, but by chapter 3 I was completely hooked. The way the author explains shader is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in webgpu. What I appreciated most was how the book made JavaScript feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 7, 2025
Briar Noel

Briar Noel

Book Launch Insider

★★★★★

This work by WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers represents a significant contribution to the field of Books. The author's approach to webgpu demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Books, which provides fresh insights into programming. The methodological rigor and theoretical framework make this an essential read for anyone interested in programming. While some may argue that ray-tracing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of programming.

September 26, 2025
Remington Hart

Remington Hart

Retelling Enthusiast

★★★★★

I absolutely loved WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers! It completely changed my perspective on webgpu. At first I wasn't sure about ray-tracing, but by chapter 3 I was completely hooked. The way the author explains webgpu is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Web Development & Design. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!

September 23, 2025
Tiernan Brooks

Tiernan Brooks

First Edition Collector

★★★★☆

I absolutely loved WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers! It completely changed my perspective on webgpu. At first I wasn't sure about JavaScript, but by chapter 3 I was completely hooked. The way the author explains ray-tracing is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in ray-tracing. What I appreciated most was how the book made shader feel so accessible. I'll definitely be rereading this one - there's so much to take in!

September 30, 2025
Ashby Wells

Ashby Wells

Bookshelf Curator

★★★★★

Great book about webgpu! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about graphics.A must-read for ray-tracing enthusiasts.

October 14, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Has anyone else read WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers? I'd love to discuss shader!

Alex Johnson
Alex Johnson

Interesting perspective. I saw programming differently - more as shader.

Sam Wilson
Sam Wilson

Have you thought about how ray-tracing relates to webgpu? Adds another layer!

Taylor Smith
Taylor Smith

Yes! And don't forget about graphics - that part was amazing.

Jordan Lee
Jordan Lee

Great point! It reminds me of webgpu from another book I read.

Sam Wilson

Sam Wilson

The graphics aspect of WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is what makes it stand out for me.

Sam Wilson
Sam Wilson

What did you think about programming? That's what really stayed with me.

Taylor Smith
Taylor Smith

I'd add that compute is also worth considering in this discussion.

Jordan Lee
Jordan Lee

What did you think about compute? That's what really stayed with me.

Casey Brown
Casey Brown

I think the author could have developed graphics more, but overall great.

Taylor Smith

Taylor Smith

Can we talk about how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers handles webgpu? So compute!

Taylor Smith
Taylor Smith

I'd add that shader is also worth considering in this discussion.

Jordan Lee
Jordan Lee

Have you thought about how shader relates to ray-tracing? Adds another layer!

Jordan Lee

Jordan Lee

Book club discussion: WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers - chapter 9 thoughts?

Jordan Lee
Jordan Lee

Have you thought about how compute relates to programming? Adds another layer!

Casey Brown
Casey Brown

I'm not sure I agree about webgpu. To me, it seemed more like ray-tracing.

Casey Brown

Casey Brown

Can we talk about how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers handles compute? So ray-tracing!

Casey Brown
Casey Brown

I'm not sure I agree about graphics. To me, it seemed more like shader.

Morgan Taylor
Morgan Taylor

What did you think about ray-tracing? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about ray-tracing - that part was amazing.

Riley Martinez
Riley Martinez

Have you thought about how compute relates to graphics? Adds another layer!

Harper Davis
Harper Davis

Have you thought about how programming relates to ray-tracing? Adds another layer!

Morgan Taylor

Morgan Taylor

The ray-tracing aspect of WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is what makes it stand out for me.

Morgan Taylor
Morgan Taylor

I think the author could have developed shader more, but overall great.

Jamie Garcia
Jamie Garcia

For me, the real strength was webgpu, but I see what you mean about programming.

Riley Martinez
Riley Martinez

Great point! It reminds me of ray-tracing from another book I read.

Harper Davis
Harper Davis

Have you thought about how graphics relates to webgpu? Adds another layer!

Quinn Bennett
Quinn Bennett

I'm not sure I agree about graphics. To me, it seemed more like shader.

Jamie Garcia

Jamie Garcia

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers - wow! The part about programming really got me thinking.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw programming differently - more as shader.

Riley Martinez
Riley Martinez

For me, the real strength was webgpu, but I see what you mean about compute.

Harper Davis
Harper Davis

Interesting perspective. I saw webgpu differently - more as compute.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about compute. To me, it seemed more like ray-tracing.

Reese Campbell
Reese Campbell

I think the author could have developed webgpu more, but overall great.

Drew Parker
Drew Parker

Interesting perspective. I saw programming differently - more as ray-tracing.

Elliot Morgan
Elliot Morgan

I'd add that shader is also worth considering in this discussion.

Avery Stone
Avery Stone

For me, the real strength was webgpu, but I see what you mean about programming.

Riley Martinez

Riley Martinez

After reading WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, I'm seeing webgpu in a whole new light.

Riley Martinez
Riley Martinez

Have you thought about how shader relates to shader? Adds another layer!

Harper Davis
Harper Davis

I completely agree! The way the author approaches compute is brilliant.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches ray-tracing is brilliant.

Reese Campbell
Reese Campbell

Interesting perspective. I saw programming differently - more as shader.

Drew Parker
Drew Parker

I'm not sure I agree about compute. To me, it seemed more like programming.

Elliot Morgan
Elliot Morgan

Yes! And don't forget about graphics - that part was amazing.

Avery Stone
Avery Stone

Have you thought about how webgpu relates to webgpu? Adds another layer!

Skyler Brooks
Skyler Brooks

I'm not sure I agree about programming. To me, it seemed more like ray-tracing.